An analysis of the stories of all Sonic games ever made (well not every single one, but most games, you know what I mean I won't cover the deep story of Sonic Eraser)


Sonic the Hedgehog 2 (1992, Sega Mega Drive/Genesis)

Edit (28/07/2021): Changing up sentences that are hard to read because I'm an idiot that doesn't proofread.

Edit (08/08/2021): Major re-write.

Introduction (An analysis of Tails):

I never really liked Tails much. He had a nice cute design yeah, but in most of his iterations, he wasn't very interesting. Nowadays, he's written just as the boy that follows Sonic and/or generic tech guy. Even written worse than that in some specific iterations that I shall not name! But, I'm being unfair here. The truth is, a lot of present day writers have no idea what to do with Tails. And that's just, a massive shame to put it lightly. Tails can be extremely endearing and has a lot of interesting things to being to the table. His lack of confidence contrasting Sonic, he pretty much embodies all of the children (and not) worldwide that admire the hedgehog, wisihing to be a hero like him. I believe those children deserve to be represented here, they need to be taught that they can be cool in their own way. "Believe in Myself" teaches this lesson beautifully. The fox brings in a great message, and shows an affectionate side to Sonic beyond stoic and cool. The character that tends to flee restraint and responsabilty hanging around with his friend and looking after him like an older brother, that's an interesting side to Sonic that can be explored more honestly. It humanizes him more, something needed after countless sterile depictions lately.

An image of the Sonic The Hegehog 2 titlescreen.

The problem lies in multiple things. First, the fact that writers forget that Tails is a kid. Just that fact alone can save a depiction of him from being totally bland. The main cast is mostly made of 15-17 something teenagers, show that difference! Make Tails feel a bit insecure about it, but Sonic refusing to leave him out of the fun regardless of his age. Make Tails enjoy silly games and childish things without compromising on intelligence. Make him speak a bit differently while staying mature, just not a smartass, please. Just throwing ideas at the wall here. Second, with the simplified stories, it's impossible to focus on Tails with an already pretty bloated cast. I'm not a "too many friends!" idiot, I enjoy the rich and colorful cast a lot. What I mean is, media tends to focus on less established characters first. Why focus on Tails when everyone knows who he is? Oh, and we have to introduce the new villain! We have to extablish the location! And so on. This can be solved by giving Tails his own villains, so that the story isn't always cramped by trying to fit everyone in (x character was dealing with their y threat so they aren't here), and stuff is happening while you focus on him. The bird armada from Tails' Adventure (ignoring the "classic-only!" bullshit for my own sanity) can fill this role by killing two birds (heh) with one stone, also dealing with the lack of reocurring villains that aren't Eggman or that suck shit like the Deadly Six. Third, have Tails' inventions give a more creative advantage. They range from plot device to very generic. Maybe have Sonic struggling with a robot that counters all of his moves, and Tails dealing with the threat by thinking outside of the box. This can be applied to more things than fights of course. And there, you have a story to tell and Tails having time in the spotlight. Instead of just Sonic hitting robot really hard until it dies like usual.


Let's see what Sonic 2 offers here in terms of Tails' character and in story compared to Sonic 1. The game in itself doesn't show off much of the story (doesn't really need to), so I'm focusing on the manuals like last time. Once again, the Japanese manual completely btfos the American one. It's very rad, having the same style as the boxart, instead of boring black and white. I don't care that it's "cheaper", I want funny colors!

A page of the Sonic 2 Japanese manual.

Translation by Windii

Sonic happened to discover the island during his usual carefree adventure. It was a small island with a pleasant green meadow. "Okay, I'm gonna rest for a while." Sonic's beloved Tornado slid into the shadow of the island, drawing a white arc with exhaust smokeā€”and as if following it, a suspicious glowing object disappeared on the other side of the island.

The legend of the phantom island of "Westside Island." In the distant past, the people of the island used mysterious stones to develop their civilization and achieve the prosperity they desired. However, all of that prosperity came to nothing overnight when people tried to use the stones incorrectly, and the stones were sealed away somewhere on the island by the gods.

One day, a few days after landing on the island, Sonic noticed that someone was following him. When he turned around, he saw that it was a small fox. When the fox noticed Sonic, it rushed to hide behind a palm tree. However, when Sonic started running, the fox did its best to follow him. "Well, I guess I'll let him do what he wants." Sonic decided, not really caring.

"Miles Prower" is a little fox. Miles has two tails. That's why the animals on the island call him "Tails." Because of his two tails, he was often bullied. But after seeing Sonic come to the island, Miles changed. He has made up his mind. "I wanna be cool too!" It was then that Miles started chasing after Sonic all day.

One afternoon, Miles found a beautiful airplane on the beach. Miles, who loves machines and vehicles, ran up to it as fast as he could. The sleek body and sharp lines of the wings were a sight to behold. As he walked to the other side of the plane, his feet stopped moving, as if he was in shock. Sonic was taking a nap under the wing on the other side. Then, as Miles gently turned and walked back to the other side of the plane...

A flash of light glittered in the forest. It was followed by a huge explosion and a rising pillar of fire. Pebbles and splinters of wood rained down. Miles was almost blown away and rolled under the plane, his eyes fluttering as he tried to comprehend the situation. In his eyes, he saw a forest burning red and robots digging in the ground as if searching for something.

The explosions continued unabated and the flames covered the island. Miles, who had been staring blankly at this, turned his head to the side when he felt the presence of someone. There was Sonic, glaring at the burning forest.

"Darn it, Eggman!" As he muttered that, Sonic kicked up the sand and headed for the forest. Something had started. Something unthinkable. With this premonition in mind, Miles unconsciously started running after Sonic's back...

"Daahahahahah!!" In the forest, a familiar, vulgar high-pitched laugh was echoing. It was him. It's Dr. Eggman.

"I've finally found it. The island where the Chaos Emeralds lie, the phantom Westside! Ah, it's a good thing I've been chasing after Sonic. Now I can complete my ultimate weapon, the Death Egg. I'll be waiting for you, Sonic! This time, this time, I'm going to defeat you and get all the Chaos Emeralds! And then I, Doctor Eggman, will be the conqueror of the world! Daaahahahah!"

The actors are all here. The story of adventure and excitement is about to begin once again!

Image and translation source: Sonic Retro

This story does not happen in South Island like in the last game, but in a new location called Westside Island, I'll focus on that later. The first thing that caught my attention me is that the Tornado belonged to Sonic alone, I always thought Tails build it for him like the Tornado 2. Well, saving the world should bring you a lot of disposable income, and the guy loves adventure, so it makes sense he'd have a personal plane to travel with. While on the island, a curious fox follows Sonic around. It's really cute how Tails is very shy, but very determined. Once he decided that he wanted to be a cool hero like Sonic, he followed without stopping, and never stopped even today. It speaks a lot about how much this little kid is obstinate, given that the hedgehog is the fastest thing alive. Another nice touch, Tails is bullied because of his, well, tails. This explains his lack of confidence, and makes him relatable to kids who are made fun of, possibly inspiring them in some way. I did find Knuckles inspiring as a kid, so I do not think it's much of a stretch. This cute arc will reach a conclusion in Sonic Adventure 1, and is probably one of my favorites from the series. Oh, and his interest in mechanics and technology is established too. I'm sad that he got reduced to the generic tech guy in some media because of this, but this makes the fox a very useful and important ally to Sonic. Against the various machinery of Dr Eggman, a knowledge in technology is kind of crucial. Tails is beautifully established here with such a simple motive and story. A pretty strong introduction I could say.

Westside Island is home to the 7 Chaos Emeralds. Here called "mysterious stones". This was retconned, for the better imo, but it's clear that these are supposed to be 2 different set of stones. Or I am reading it incorrectly, and if so, please hit me with a stick and call me mean, but true, things. Either way, these stones have interesting properties, and are controlled by God-like entities. They can help with things other than being a power source, such as making desires come true. It's unclear why the gods don't punish Eggman for trying to misuse the stones, but maybe, his defeat to Sonic is the manifestation of that. I don't know. Since these stones are home to immense power, of course Dr Eggman would try to seek them for his own gain. He does not care about ravaging the island in the process, too. Eggman never learns his lesson and always tries to grab power, no matter what, as already established in the Sonic 1 manual. The doctor's destroying the island's nature continues the environmentalist theme from the last game. I find the ancient civilization and weird stones stuff the most interesting, but it's never expanded on unfortunately. Maybe it's the Echidnas who built all of this? Who knows! Very neat anyways.

A page of the Sonic 2 American manual.

Find the Chaos Emeralds!

Miles "Tails" Prower, the fox, can't sit still when Sonic's around. Ever since Miles was a baby fox, he's dreamed of being like Sonic. He loves to run after Sonic, waving his two tails behind him, trying to keep up with his hero!

Mostly, Sonic lets him trail along. But sometimes, just to show off, Sonic explodes in a burst of super speed and leaves him behind. But Miles doesn't give up. He whirls his tails like a helicopter rotor and takes off flying until he catches up!

All the animals call Miles by his nickname, "Tails", because of his two special tails. And one day they saw an astonishing feat...

They were all together in the forest, watching Sonic perform. Sonic would run, spin and jump in his Super Spin Attack. Then "Tails" would whirl like a turbo engine and blast off in his Super Dash Attack. What a showoff!

Suddenly, "Tails" just couldn't help himself. He took a running start, curled up his tails, and - whoosh - he was spinning like Sonic!

But now something frightening is happening. Sonic's friends are disappearing. In their place, nasty metal robots are popping up all over the island. The mad scientist Dr. Robotnik is at it again!

This time, Robotnik's planning a global disaster. He needs workers to create a doomsday machine that can take over the world. So he's trapping all the animals, turning them into robots, and forcing them to build his ultimate weapon, the Death Egg!

Robotnik now rules the factories, refineries and cities! He's grabbed control of everything - except the 7 Chaos Emeralds. These magnificent gems are believed to hold exceptional powers. With them, Robotnik could have the entireworld in his grasp. And he'd never let go!

The Chaos Emeralds are buried somewhere on the island. Only one tough dude with spiky hair has the speed to find them first!

Help Sonic stop the devious scheme of the demented scientist! Spin like a speedball through space. Grab Power Sneakers and loop 'til you're dizzy. Twirl over twisting speedways and rocket through tunnels. Balance and blast across a bubbling ocean of oil!

Find the Emeralds, free the animals, and squash Robotnik forever!

Image and transcription source: Sonic Retro

The American manual changes up some details of the plot. It is not inherently inferior for being Western or anything, I find it to be interesting too. Here, Sonic didn't stumble upon Westside Island or Tails, instead, the location is unclear, though implied to be Sonic's home. Here, Tails is already the hedgehog's best friend since they were little kids. He still has the same inferiority complex though, and dreams of being as cool as Sonic, following him around everywhere. I find the scene of these two showing off to their friends very cute and in character. The little animals being Sonic's buddies is also very heartwearming and fits him a lot too. Robotnik's doomsday machine and the reason why he turns animals into robots is also mentioned here. This makes the conflict urgent and personal, Mobius can be gone at any moment, and Sonic's friends are enslaved. Much different from just Sonic stumbling onto the doctor doing misdeeds like in the Japanese side. The evil mastermind seeks the Chaos Emeralds, and Sonic's speed is the only way to beat him to it, adding even more to the urgency of the situation, and bringing attention to his special powers. Last thing that I like here is the last paragraphs, very colorful language that illustrates how fast paced the game is. This manual is a huge improvement over Sonic 1, diverging in quite interesting ways. I can find the first traces of the Sonic bible's influence in here. No mention of gods or ancient civilizations though. Or Tails being tech savvy, too, something that will influence western Sonic media for a while.


Sonic 2 expands on the foundation of its predecessor, and adds much welcome additions. Tails has a very cute story and nice chemistry with the more calm and cool hedgehog. Eggman, reoccurring villain, still hasn't learned anything from the last clobbering. Building doomsday machines and conquering land, his lack of morals is as evident as ever. He can be silly of course, but his cruelty defines him, and always will. Similarly to the game before, the Japanese side establishes interesting locations and myths that can serve for really cool stories if expanded even more upon (there's a reason so much Sonic media tried to expand on Angel Island and the echidna tribe), though the "mysterious myth" side of it is pleasant as well.

I believe Sonic 2 has a more endearing story due to the introduction of Tails, and the surrounding lore is more inetersting to me. However, the story would be nothing without the building blocks of Sonic 1. I wish Sega stopped throwing the towel every few games and finally sets on a coherent world for Sonic. It will make Eggman more of a threat by destroying a clearly defined world that the player cares about. They can expand on it more every game, instead of wasting time re-establishing a new one. That's what they did here, until arguably the end of the Dreamcast era, and that's a part of the strength of this story.


- Gap